3-Category pedagogical framework for context based ambient learning

dc.contributor.authorMwendia, Simon N.
dc.contributor.authorWaiganjo, Peter
dc.contributor.authorOboko, Robert
dc.date.accessioned2025-09-13T06:28:52Z
dc.date.issued2013
dc.description.abstractMobile phones have taken centre stage in transforming people’s lives in all sectors of African economies. With regard to Education sector, studies show that, there is high prevalence of mobile phones among learners in African universities but no computer prevalence. However, E-learning technologies are not readily available among learners. Learners are therefore forced to access content from few fixed locations with internet connectivity such as cyber cafes and workplace, eliminating access flexibility in learning. The ‘Mobile phone rich’ but ‘computer poor’ context prevailing in African universities presents an opportunity to establish an appropriate type of learning that utilizes mobile phones rather than computers. This paper explores existing categories of m-learning projects and proposes a 3-category framework to provide better understanding of ambient learning and allow integration of future ambient learning projects situated in different learning environments.
dc.identifier.urihttps://ieeexplore.ieee.org/document/6701749
dc.identifier.urihttp://192.168.8.146:4000/handle/123456789/124
dc.language.isoen
dc.publisherIEEE
dc.subjectmobile rich
dc.subjectcomputer poor
dc.subjectM-learning
dc.subjectambient learning.
dc.title3-Category pedagogical framework for context based ambient learning
dc.typeArticle

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